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There are only a couple of minor things I didn't like. We now have some earth elementals which split into two smaller units upon death, some tall, lanky trolls which can take a lot of punishment, and even the regular grunts now have light, medium, and heavy armour varieties. Just as with new traps, you also meet some new enemies. In the first game you could only get them as a rating for each mission, but now you can also get them as bonuses and random drops, and as rewards for surviving a certain amount of waves in the endless stages. Now this also means that it's easier to earn skulls, which are used as upgrade points. Now each trap has more than 1 upgrade, and in addition to upgrading your existing traps, you can also buy new traps, weapons, and trinkets for all sorts of benefits, depending on how you prefer to play.
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Though the simplicity of it in the first game was nice, it's also great to have a bigger variety of upgrades that this game offers. The upgrade mechanic has been improved from the first game. In addition to this, some stages also have an endless mode, where you can keep fighting hordes of orcs till you lose all the rift points, and the game also lets you play some of the classic stages from the first game. The presence of two playable characters also means the game can be played in co-op. Like for example the Apprentice uses a blunderbuss as the main weapon, whereas the sorceress uses a sceptre to shoot small projectiles from. Their starting weapons and starting traps are different. There are fewer overall stages in the main campaign than there were in the first game, but the game offers some new stuff to make up for it. You still have a plethora of traps to use, and lots of orcs in each stage. Most of the gameplay is very much similar. If you've enjoyed Orcs Must Die, you should definitely pick this one up too.
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Most of the gameplay is very Just as great as the first game.
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